Game-Based Learning Model Assisted by Board Game Media to Improve Problem-Solving Skills of Elementary School Students
DOI:
https://doi.org/10.59698/kognisi.v4i1.646Keywords:
Game Based Learning, Board Game, Mathematical Problem-Solving Skills, Elementary schoolAbstract
This study aims to determine the effect of the game-based learning (GBL) model assisted by board game media on the mathematical problem-solving abilities of fifth-grade students at SD Al-Azhar 2 Bandar Lampung. This research is motivated by the still low mathematical problem-solving skills of students and the need for a more concrete, interactive, and enjoyable learning model. The method used is quantitative with a quasi-experimental approach through a pretest-posttest control group design. The research sample consisted of 55 students divided into an experimental class (28 students) who received the GBL model treatment assisted by board games, and a control class (27 students) who received a problem-based learning model treatment. Data were collected through an essay test on problem-solving skills that had been tested for validity, reliability, difficulty level, and discrimination power, and then analyzed using the Shapiro-Wilk normality test, the test Levene's homogeneity test and hypothesis testing with an Independent Sample T-Test were conducted. The analysis results showed that the data from both groups were normally distributed and homogeneous, while the hypothesis test obtained a t-value of -6.541 with a significance of <0.001 (<0.05), so H₀ was rejected and H₁ accepted. The average posttest score of the experimental class was 78.12, higher than the control class which scored 77.66. Therefore, it can be concluded that the GBL learning model assisted by board game media significantly affects the mathematical problem-solving skills of fifth-grade elementary school students, making it a viable alternative as an innovative mathematics learning model at the elementary level.
References
Alotaibi, M. S. (2024). Game-based learning in early childhood education: a systematic review and meta-analysis. Frontiers in Psychology, 15, 1307881. https://doi.org/10.3389/fpsyg.2024.1307881
Anderson, L. W., & Krathwohl, D. R. (Eds.). (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. Longman.
Anggoro, B. S., Dewantara, A. H., Suherman, S., Muhammad, R. R., & Saraswati, S. (2025). Effect of game-based learning on students’ mathematics high order thinking skills: A meta-analysis. Revista de Psicodidáctica (English ed.), 30(1), 500158. https://doi.org/10.1016/j.psicoe.2024.500158
Balladares, J., Miranda, M., & Cordova, K. (2024). The effects of board games on math skills in children attending prekindergarten and kindergarten: A systematic review. Early Years, 44(3-4), 710–734. https://doi.org/10.1080/09575146.2023.2218598
Barz, N., Benick, M., Dörrenbächer-Ulrich, L., & Perels, F. (2024). The effect of digital game-based learning interventions on cognitive, metacognitive, and affective-motivational learning outcomes in school: A meta-analysis. Review of Educational Research, 94(2), 193–227. https://doi.org/10.3102/00346543231167795
Bhatia, P., Le Diagon, S., Langlois, E., William, M., Prado, J., & Gardes, M.-L. (2023). Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study. Journal of Computer Assisted Learning, 39(1), 49–62. https://doi.org/10.1111/jcal.12726
Dan, N. N., Trung, L. T. B. T., Nga, N. T., & Dung, T. M. (2024). Digital game-based learning in mathematics education at primary school level: A systematic literature review. Eurasia Journal of Mathematics, Science and Technology Education, 20(4), em2423. https://doi.org/10.29333/ejmste/14377
Demedts, F., Kiili, K., Ninaus, M., Lindstedt, A., Reynvoet, B., Sasanguie, D., & Depaepe, F. (2024). The effectiveness of explanatory adaptive feedback within a digital educational game to enhance fraction understanding. Learning and Instruction, 94, 101976. https://doi.org/10.1016/j.learninstruc.2024.101976
Demedts, F., Said‐Metwaly, S., Kiili, K., Ninaus, M., Lindstedt, A., Reynvoet, B., Sasanguie, D., & Depaepe, F. (2025). Adaptive feedback in digital educational games: An explanatory item response theory approach. Journal of Computer Assisted Learning, 41(5), e70104. https://doi.org/10.1111/jcal.70104
Doval, E., Viladrich, C., & Angulo-Brunet, A. (2023). Coefficient alpha: The resistance of a classic. Psicothema, 35(1), 5–20. https://doi.org/10.7334/psicothema2022.321
Hui, H. B., & Mahmud, M. S. (2023). Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. Frontiers in Psychology, 14, 1105806. https://doi.org/10.3389/fpsyg.2023.1105806
Ji, Z., & Guo, K. (2023). The association between working memory and mathematical problem solving: A three-level meta-analysis. Frontiers in Psychology, 14, 1091126. https://doi.org/10.3389/fpsyg.2023.1091126
Karakoç, B., Eryılmaz, K., Turan Özpolat, E., & Yıldırım, İ. (2022). The effect of game-based learning on student achievement: A meta-analysis study. Technology, Knowledge and Learning, 27(1), 207–222. https://doi.org/10.1007/s10758-020-09471-5
Lakens, D. (2022). Sample size justification. Collabra: Psychology, 8(1), 33267. https://doi.org/10.1525/collabra.33267
Lin, Y.-T., & Cheng, C.-T. (2022). Effects of technology-enhanced board game in primary mathematics education on students’ learning performance. Applied Sciences, 12(22), 11356. https://doi.org/10.3390/app122211356
Nautiyal, V. V., Silverio, S. A., & Salvador, E. E. P. (2024). Let’s get on-board: a practical framework for designing and implementing educational board games in K-12 classrooms. Frontiers in Education, 9, 1420515. https://doi.org/10.3389/feduc.2024.1420515
Navarrete-Ulloa, J. A., & Munoz-Rubke, F. (2022). Playing board games to learn rational numbers: A proof-of-concept. Mind, Brain, and Education, 16(4), 293–299. https://doi.org/10.1111/mbe.12335
Nuraydin, S., Stricker, J., & Schneider, M. (2022). No transfer effect of a fraction number line game on fraction understanding or fraction arithmetic: A randomized controlled trial. Journal of Experimental Child Psychology, 217, 105353. https://doi.org/10.1016/j.jecp.2021.105353
Oktaviani, A. D., Meiliasari, & Rahayu, W. (2026). Systematic literature review: Penerapan model game based learning (GBL) pada mata pelajaran matematika. Gammath: Jurnal Ilmiah Program Studi Pendidikan Matematika, 11(1), 1–9. https://ejurnal.unmuhjember.ac.id/index.php/JPM/article/view/4510
Orçan, F. (2023). Comparison of Cronbach’s alpha and McDonald’s omega for ordinal data: Are they different? International Journal of Assessment Tools in Education, 10(4), 709–722. https://doi.org/10.21449/ijate.1271693
Polya, G. (1957). How to solve it: A new aspect of mathematical method (2nd ed.). Princeton University Press.
Putra, D. D., Nindiasari, H., & Fathurrohman, M. (2025). Systematic literature review: Pembelajaran berbasis permainan dalam pendidikan matematika terhadap efektivitas dan strategi implementasinya. Sigma: Jurnal Pendidikan Matematika, 17(1), 282–296. https://doi.org/10.26618/sigma.v17i1.18403
Putri, I. N., & Fajri, N. (2023). Efektivitas media board game untuk meningkatkan kemampuan pemecahan masalah siswa sekolah dasar. Jurnal Ilmiah Wahana Pendidikan, 9(7), 236–242. https://doi.org/10.5281/zenodo.7812543
Rangkuti, N. S., Reflina, & Ammamiarihta (2024). Pengaruh model game based learning “berburu ubur–ubur” terhadap kemampuan pemecahan masalah matematika. Relevan: Jurnal Pendidikan Matematika, 4(6). https://ejournal.yana.or.id/index.php/relevan/article/view/1240
Russo, J., Kalogeropoulos, P., Bragg, L. A., & Heyeres, M. (2024). Non-digital games that promote mathematical learning in primary years students: A systematic review. Education Sciences, 14(2), 200. https://doi.org/10.3390/educsci14020200
Sagita, D. K., Ermawati, D., & Riswari, L. A. (2023). Kemampuan pemecahan masalah matematis siswa sekolah dasar. Jurnal Educatio FKIP UNMA, 9(2), 431–439. https://doi.org/10.31949/educatio.v9i2.4609
Salsabila, S., & Asih, E. C. M. (2024). The effect of problem-based learning models on students’ mathematical problem-solving ability: A meta-analysis. Jurnal Pendidikan MIPA, 25(2), 864–877. https://doi.org/10.23960/jpmipa/v25i2.pp864-877
Thai, K.-P., Bang, H. J., & Li, L. (2022). Accelerating early math learning with research-based personalized learning games: A cluster randomized controlled trial. Journal of Research on Educational Effectiveness, 15(1), 28–51. https://doi.org/10.1080/19345747.2021.1969710
Vita-Barrull, N., Estrada-Plana, V., March-Llanes, J., Sotoca-Orgaz, P., Guzmán, N., Ayesa, R., & Moya-Higueras, J. (2024). Do you play in class? Board games to promote cognitive and educational development in primary school: A cluster randomized controlled trial. Learning and Instruction, 93, 101946. https://doi.org/10.1016/j.learninstruc.2024.101946
Wardani, M. S., & Himmah, W. I. (2026). Traditional game-based learning for mathematics in elementary school: A systematic literature review. Desimal: Jurnal Matematika, 9(2), 228–254. https://doi.org/10.24042/djm.v9i2.31699
Yang, F., & Zhao, X. (2026). Application of game-based learning of mathematics in primary school grade one—taking a primary school in Beijing as an example. Frontiers in Education, 10, 1593564. https://doi.org/10.3389/feduc.2025.1593564
Yeza, J. H. R., Nusantara, T., Rahayuningsih, S., Dewi, R. S. I., & Ekawati, R. (2025). The implementation of metacognitive strategies in elementary mathematics learning: A systematic literature review. Sekolah Dasar: Kajian Teori dan Praktik Pendidikan, 34(2), 217–233. https://doi.org/10.17977/um009v34i22025p217-233
Yulianto, D., Situmeang, M. S., Anwar, S., & Puspitasari, N. (2025). Revisiting digital game-based mathematics learning: Global insights into thinking and attitudes from a PRISMA-guided review. Kalamatika: Jurnal Pendidikan Matematika, 10(2), 94–116. https://doi.org/10.22236/KALAMATIKA.vol10no2.2025pp94-116
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Nurul Zakya, Syofnidah Ifrianti, Yuli Yanti

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.





.png)




